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Call to arms changelog
Call to arms changelog










This change should allow Viper, in many situations, to get her wall placed pre-round and then join her team before the barrier drops-or create uncertainty about her location when the round begins.

  • Toxic Screen now goes up faster along it’s full length, once it starts to form.
  • Can now be placed during the buy phase of rounds, through spawn barriers.
  • More effectively shoots at an enemy’s last known location.
  • No longer revealed by Sova’s Recon Bolt.
  • It’s meant to be a strong stalling and post plant tool-but we feel it’s currently dealing far too much damage and players aren’t able to engage in the desired counterplay. Killjoy’s Nanoswarm has been a terror to play against. Stealth audio range has been slightly increased
  • Visual effects have been added to make it easier to spot the grenade on the ground.
  • Added a brief windup before damage begins.
  • Our hope is to increase counterplay on Barrier and reduce the strength of the wall during reactive use.
  • Fortifying Barrier: Wall forms at 400 HP-after a 3 second delay, the wall becomes fortified to 800 HP.
  • Right now, slow orb unintentionally covers a lot more ground than it should if aimed properly. This should slightly reduce the power of Slow Orb and increase intentionality. Disincentivize Sage from self healing and make it more expensive to do so.

    call to arms changelog

    Our goal is to reduce the amount of healing done throughout the round.

  • Self heal reduced from 100 over 5 seconds > 60 over 10 seconds.
  • Heal reduced from 100 over 5 seconds > 60 over 5 seconds.
  • call to arms changelog

    This patch is also part of an ongoing follow through on a promise to improve hit registration clarity, with several changes coming to the VFX of hit impact markers. Viper, Breach, Sova, and Sage also get some worthy changes.Īll shotguns get their aimpunch and tagging tuned, you can choose to remake a match (under certain conditions), lots of tweaks to the observer tool, and you get some new features that should help keep your identity private in-game. Killjoy gets her first major update, which should empower more counterplay against her Nanoswarm, as well as reduce its damage.












    Call to arms changelog